
Thanks to practice and conditioning, heavy guns are now 25% more accurate. You gain access to Rank 3 melee weapon mods. You gain access to Rank 2 melee weapon mods. Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.įire up the forge and gain access to base level and Rank 1 melee weapon mods. You now do 70% more damage with a melee weapon, and gain a chance to cripple your opponent. You now do 40% more melee weapon damage and gain an increased chance to disarm your opponent. You now do 30% more melee weapon damage and gain a chance to disarm your opponent. Swing for the fences! Do 20% more melee weapon damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. Punching attacks now do 40% more damage and can disarm your opponent. Strength NameĬalm your mind and unleash your inner strength! Punching attacks do 20% more damage to your opponent. Note: If you know of a bugged perk, please add a note to the description column, or leave a comment. All Perk requirements were checked using FO4Edit and the Creation Kit, but in game effects were only tested for a few of them. The following perk tables were last reviewed for FROST Version 0.55 as of June 12, 2020. Allows for crafting unique settlement items. Increases carry weight and pickpocket chance. Reduces sway of scoped weapons, instead of increasing the time breath can be held while aiming.Īllows to find and craft more Syringer ammo.Īllows for recruiting "Scoundrels", an alternative form of settlers. Rank 5 introduced by Far Harbor not available. Vanilla chance of finding ammo lowered from 40%, 70%, and 100% to 20%, 30%, and 40%, respectively.Ĭarry weight bonus reduced.
#Fallout 4 perk chart interactive portable
Allows to craft more portable crafting stations.ĭamage bonuses reduced, and only apply to melee attacks. Requires the Survivor to not own any settlements. Moved from CHR 3 to CHR 1 with a reduced bonus to carry weight. Higher ranks grant bonuses to the effects of Thorazine and chems. At rank 3, enemy mines are no longer triggered. Rank 1 enables crafting explosives at a chem station.

Increases resistance to explosive damage, instead of increasing damage output of explosives. Rank 2 of the Trader perk negates the detrimental effect of Insanity on prices. The game enforces limits, capping the lowest buying modifier at 120% and the maximum selling price at 80% of an item's base value. Since the values stack multiplicatively, rank 2 results in buying for 37.5% less and selling for 200% more. Rank 1: Buy for 25% less, sell for 50% more (Vanilla: 10%, 10%), Rank 2: Buy for 50% less, sell for 100% more (Vanilla: 20%, 20%), Rank 3 unchanged. Allows to craft a grenade that attracks nearby dogs. The Hunter Perk also allows to craft certain hunting related items, like traps. Without the Hunter perk, creatures do not drop meat for cooking. The SPECIAL perks section provides more detail. The following table provides an overview of the changes introduced by FROST.
